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<oembed><version>1.0</version><provider_name></provider_name><provider_url>https://webzine.artcollider.kr/en/</provider_url><title></title><type>rich</type><width>600</width><height>338</height><html></html><thumbnail_url>https://webzine.artcollider.kr/wp-content/uploads/2025/02/12.5.webp</thumbnail_url><thumbnail_width>1200</thumbnail_width><thumbnail_height>797</thumbnail_height><description>In November of last year, Korea National University of Arts(K-Arts)&#x2019; School of Music hosted a three-week pilot workshop titled &#x2018;Understanding the Game Music Industry and Recording Content Production&#x2019;. It was a bold attempt to explore new vitality in music as pure art. This initiative was born from the intersection of educators&#x2019; desire to push the boundaries of artistic creativity and expansion, and students&#x2019; aspirations for a more practical, forward-thinking education.</description></oembed>
